3DS Max | mental ray | Photoshop
Modelling, UV Mapping, Shader/Texture Creation, Lighting
Inspired by 2D concept - Games Workshop
3DS Max | Character Studio | mental ray | Photoshop
Character Concept, Modelling, UV Mapping, Texture Creation, Animation, Lighting
3DS Max | Photoshop | OGRE 3D Engine
Modelling, Shader/Texture Creation, Lighting, Animation
Concept by Nick Coombe
3DS Max | Photoshop | Virtual Dub
Environment Concept, Modelling, Shader/Texture Creation, Lighting, Animation
Gearcraft | Photoshop | Half-Life Engine
Level Design, Mapping, Texture Creation, Event Scripting, Object Modelling
Worldcraft | Photoshop | Half-Life Engine
Level Design, 50% Mapping, 50% Texture Creation, Event Scripting
3DS Max | mental ray | Photoshop
Airship Concept, Modelling, UV Mapping, Shader/Texture Creation, Lighting
3DS Max | mental ray | Photoshop
Character Concept, Modelling, UV Mapping, Shader/Texture Creation, Lighting
3DS Max | mental ray | Photoshop
Character Concept, Modelling, UV Mapping, Texture Creation, Lighting
Software Used
3DS Max | Character Studio | mental ray | Photoshop
Shot Breakdown
Work Completed
Modelling, UV Mapping, Texture Creation, Animation, Lighting
Inspired by 2D concept - Games Workshop
Demo Reel | Duration 03:02 min.
Quicktime 7 800x600 | 42.6 MB
Quicktime 7 640x480 | 33.3 MB